

When it comes to the hunts, Wild Hearts‘ co-op has a great sense of camaraderie when playing with others. They may not be as intricate as Capcom’s grand world-building and bottomless pit of lore but the regions paint a picture of a land struggling against the insurmountable forces of nature and what the kemono have become. The various ruined Japanese fortresses, dense forests and snow-covered landscapes all have stories to tell upon closer inspection. It’s an empowering feeling but more importantly, it allowed me to soak in the finer details of the world that Omega Force created for Wild Hearts. Each “zone battle” that a kemono enters doesn’t last too long depending on how well you’re doing, so you end up chasing it down and exploring more of the map before ultimately defeating the beast. Not only do you have other hunters to back you up in combat and offer support but you tend to appreciate just how well-designed these encounters are. Like Monster Hunter, when you take all that knowledge into multiplayer, Wild Hearts begins to take on a new shape. It also helps one learn a kemono more personally and understand each beast’s behaviour back to front when you’re the only hunter facing off against them.
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Wild Hearts has a lot to offer in its single-player content, including customising each region to make it your own personal Death Stranding-like world full of karakuri contraptions, signal towers and tents. In fact, I usually champion single-player games. That’s not to say that Wild Hearts isn’t an exceptional game when playing solo. Things like how the kemono integrated into the environment and used that to their advantage or how the fight gradually escalated in spectacle were lost to me until I played more co-op following the game’s wide release.
I wasn’t so focused on a kemono’s design or the thrill of the hunt because I was locked into focusing on its attack patterns and making sure I didn’t screw up. In my personal experience, playing solo took away some of the important aspects of Wild Hearts that I should’ve savoured. Without anything else except little ball companions called tsukumo to draw a kemono’s aggression (kemono are the beasts of Wild Hearts), the difficulty was quite punishing at times, especially towards the end game once more difficult kemono variations appeared. I spent a majority of my review time playing Wild Hearts solo and a lot of my initial frustration came from the nature of playing monster-hunting games on your own.

READ MORE – Tekken 8 Showcases Kazuya Gameplay in Latest Trailer It was a wise choice but it also succeeds in other key areas that transform this experience from a great game into something awesome. Since several weapons are faster in Wild Hearts, they tend to deal more damage so the decision was made to eliminate four-player parties to avoid quick hunts. This may seem like a drawback, but the gameplay is perfectly balanced with this amount of players. Instead of having teams of four go up against beasts like in Monster Hunter, Wild Hearts limits its co-op multiplayer down to three. However, Wild Hearts still manages to inject enough of its own unique ideas into the blender, but one aspect that it arguably does a bit better than Monster Hunter in is co-op multiplayer.

From the core gameplay loop to the grind for better gear, there’s no shortage of similarities. It’s no secret that Wild Hearts, the latest monster-slaying game from developer Omega Force, draws a lot of inspiration from Capcom’s Monster Hunter series.
